I implemented boneweight colors to AnimB3D but I am not sure
if the weight can have more than 1.0, at the moment the color scale is in steps from 0.1, 0.2 ... to 1.0
but if more than 1.0 is possible I must calculate it proportionally.
if the weight can have more than 1.0, at the moment the color scale is in steps from 0.1, 0.2 ... to 1.0
but if more than 1.0 is possible I must calculate it proportionally.