Ok, here's an example scenario. There is a random spider placed in a map. It crawls around randomly in any direction. If it runs into a wall and still wants to move forward, it will begin crawling up the wall just like in real life. From there on it just continues moving in whichever direction it wants.
As of now, I can get an object or person to move around randomly, but not interact with collisions and climb up walls or trees like spiders do.
As of now, I can get an object or person to move around randomly, but not interact with collisions and climb up walls or trees like spiders do.