Archon: Evolution

Miscellaneous Forums/Blitz Showcase/Archon: Evolution

Ross C: You have to press a direction and fire at the same time (as with the original). Is this what you're referring to?

Grisu: Thanks for your suggestions. Some have already been implemented in the latest build (thanks to the added power of Max).

>the logo: if possible get something more fancy.

The logo has always received a somewhat mixed reaction.

>the damage model needs balancing. I remember the game from the C64 and it feels like in this version your people die much faster (even shorter matches).

It is exactly the same as the C64 original. I'm actually using the same data (Jon Freeman kindly provided me with the C source code). The health levels and the damage inflicted is exactly the same.

>why did you include all media inside the exe? For beta releases it woule be nice to have a separate exe, so one does not have to download all media over and over (bandwith).

The tool I use can produce (intelligent) patches. The update files only contain the bytes they need to. The patch works on files rather than byte-by-byte, and it works really well.

>it should be possible to chancel a waziard spell (on game table)

You should be able to simply select a power point, as with the original.

Thanks for the feedback!