Nice. Porting it to bmx is hell of a work, but the effects possible with it and global speed gain is worth it.
Some suggestions:
+ Highlight the possible paths a figure can move(transparency colored fields / blue or yellow)
+ Add mouse support for moving figures on the table.
+ Add transparency to the info windows showing up from the sides
+ As transition effect (table <-> battlefield, the greyish background looks cheap. How a bout some kind of zoom-in onto the true battlefield.
a) simply create an image of the battlefield
b) save it to temp image
c) scale it down so it fits into the table space
d) scale it up from here until its fullscreen
+ Quicksave for the current match
Stuff I dislike:
% the border art / for the table and battlefield is nice but takes away too much screen for "nothing". I'd rather like seeing more detailed figures and have a bigger battlefield than plain borders.
% the logo: if possible get something more fancy.
% the damage model needs balancing. I remember the game from the C64 and it feels like in this version your people die much faster (even shorter matches).
& why did you include all media inside the exe? For beta releases it woule be nice to have a separate exe, so one does not have to download all media over and over (bandwith).
& it should be possible to chancel a waziard spell (on game table)
Don't get me wrong, I have followed this project for years and I know it has been tons of work! :)
Some suggestions:
+ Highlight the possible paths a figure can move(transparency colored fields / blue or yellow)
+ Add mouse support for moving figures on the table.
+ Add transparency to the info windows showing up from the sides
+ As transition effect (table <-> battlefield, the greyish background looks cheap. How a bout some kind of zoom-in onto the true battlefield.
a) simply create an image of the battlefield
b) save it to temp image
c) scale it down so it fits into the table space
d) scale it up from here until its fullscreen
+ Quicksave for the current match
Stuff I dislike:
% the border art / for the table and battlefield is nice but takes away too much screen for "nothing". I'd rather like seeing more detailed figures and have a bigger battlefield than plain borders.
% the logo: if possible get something more fancy.
% the damage model needs balancing. I remember the game from the C64 and it feels like in this version your people die much faster (even shorter matches).
& why did you include all media inside the exe? For beta releases it woule be nice to have a separate exe, so one does not have to download all media over and over (bandwith).
& it should be possible to chancel a waziard spell (on game table)
Don't get me wrong, I have followed this project for years and I know it has been tons of work! :)