Hi Grisu. It's written in C++ and BlitzPlus, but I'm almost done porting it to Max (more work than I was expecting).
The new version is much prettier and more polished: Trails on weapons (fire etc), particle effects (magic etc) and we're working to replace the not-so-great icons (the Sorceress for example).
The new version is much prettier and more polished: Trails on weapons (fire etc), particle effects (magic etc) and we're working to replace the not-so-great icons (the Sorceress for example).