DrawImageRect !

BlitzMax Forums/BlitzMax Beginners Area/DrawImageRect !

According to the OpenGl documentation, you cannot use a viewport to always guarantee that something will not be drawn outside of the viewport area. It isn't consistent across graphics cards or implementations of OpenGL. You CAN define a clipping window, which is different. The viewport is to do with `how you look at the scene`, not so much a restriction on its perimeter.