Stevie G:
Why use more when less wil do the same job? The Tform lines are two in number, with more info, and 'way longer than the much simpler MoveEntity command's line. So, why use the longer form? Just asking.....
Pretty much for Tformvector & Tformnormal although tformvector can tell you how much an entity is to be moved, not it's new position. You would use tformpoint for that.
Tformvector 0,0,1, PLAYER , 0
translateentity PLAYER , tformedx(), tformedy(), tformedz()
is the same as ....
Moveentity PLAYER , 0, 0, 1
To be honest I use the tform commands all the time AFAIK they're some of the most useful commands in B3d.
Tformvector 0,0,1, PLAYER , 0
translateentity PLAYER , tformedx(), tformedy(), tformedz()
is the same as ....
Moveentity PLAYER , 0, 0, 1
To be honest I use the tform commands all the time AFAIK they're some of the most useful commands in B3d.
Why use more when less wil do the same job? The Tform lines are two in number, with more info, and 'way longer than the much simpler MoveEntity command's line. So, why use the longer form? Just asking.....