I do what Kurix does in my Racer-
Convert the velicities into ints-
and I personally COULD convert the rotation into a byte- which doesnt always work too well, but it certainly lowers traffic
Since i'm being pretty unefficient in that I'm also sending wheel locations, i DO set those rotations to bytes- since they don't need to be that accurate and since theyre small you wont really notice.
Overall, the racer works dandy over the internet, with the problem being the amount of time it takes the signal to reach the other side rather than network glitches.
Convert the velicities into ints-
and I personally COULD convert the rotation into a byte- which doesnt always work too well, but it certainly lowers traffic
Since i'm being pretty unefficient in that I'm also sending wheel locations, i DO set those rotations to bytes- since they don't need to be that accurate and since theyre small you wont really notice.
Overall, the racer works dandy over the internet, with the problem being the amount of time it takes the signal to reach the other side rather than network glitches.