@Jeremy Alessi
The bouncy particles are in, its just that I have the explosions set to sprites.

Stops it getting choppy on lower spec machines and my Mac Mini can play it without any frame drop. Its the difference of having 2 sprites for every explosion to having 64. It soon adds up on this crazy game.
Movement is scaleable. Not actually got an Xbox to test it against but it looks right to the movies I have downloaded. But it can be tweaked easily and when you are playing it, it feels right.
I can do the grid pretty well but it just uses up so much CPU time, for what is essentially just eye candy. Not got 3 CPU's to do the separate tasks :) Have had some ideas how to fake it and will do some tests.
Like yourself, I am not doing it to create a perfect remake, just doing it to create an engine that I can take further. But copying it is a great way to test functionality and performance. And its a great little game to play :)
The bouncy particles are in, its just that I have the explosions set to sprites.

Stops it getting choppy on lower spec machines and my Mac Mini can play it without any frame drop. Its the difference of having 2 sprites for every explosion to having 64. It soon adds up on this crazy game.
Movement is scaleable. Not actually got an Xbox to test it against but it looks right to the movies I have downloaded. But it can be tweaked easily and when you are playing it, it feels right.
I can do the grid pretty well but it just uses up so much CPU time, for what is essentially just eye candy. Not got 3 CPU's to do the separate tasks :) Have had some ideas how to fake it and will do some tests.
Like yourself, I am not doing it to create a perfect remake, just doing it to create an engine that I can take further. But copying it is a great way to test functionality and performance. And its a great little game to play :)