Network Synchronizing

Blitz3D Forums/Blitz3D Programming/Network Synchronizing

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Shifty Geezer - I have considered that approach but I think it would be much more prone to errors than with synchronizing. I'd also have to send out bullet information, and in a heated battle with many units and many bullets would result in quite noticable lag due to latency.

KuRix - That is exactly what I am planning to do. I read this article at gamasutra http://www.gamasutra.com/features/20010322/terrano_01.htm, which is about the multiplayer design for age of empires 1 & 2. The system is pretty much perfect except for occasional out of sync errors, which I can tell you from experience are quite a pain.