Stupid question: why don't transmit only the difference?
I mean: if an entity is stopped, but it is still rotating, you can send only the rotation axes (eg: roll).
That's only an idea, I don't have any practice in networking game and I don't know 'how much cost' checking if there is some data to transmit...
byez
I mean: if an entity is stopped, but it is still rotating, you can send only the rotation axes (eg: roll).
That's only an idea, I don't have any practice in networking game and I don't know 'how much cost' checking if there is some data to transmit...
byez