@seferey
If you want to create a 3D shere mesh and animate it, that is, move it around in a predefined pattern, you have to use the Entity Animation series of commands to accomplish it (see the Blitz Help index). As Matty said, LoadAnimImage is 2d, and doesn't apply to a mesh, etc, in the 3D world.
For any further help, you need to specify just what you are trying to do.
If you want to create a 3D shere mesh and animate it, that is, move it around in a predefined pattern, you have to use the Entity Animation series of commands to accomplish it (see the Blitz Help index). As Matty said, LoadAnimImage is 2d, and doesn't apply to a mesh, etc, in the 3D world.
For any further help, you need to specify just what you are trying to do.