size of arrays?

Blitz3D Forums/Blitz3D Programming/size of arrays?

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You can store paths for commonly followed routes (i.e. connecting 2 cities) but storing every path is a bit too much. A* can be used for seperate grid sizes. Superb article ...
A* relating to Blitz plus two-tiered
The waypoint method is commonly used in 3D FPS type games...
terrain reasoning