I will post it as soon as possible. Currently I'm sorting out some errors regarding the line line Collision.
Some things like the line type is based on the MaxPhysics lib (with some changes, like a new collideline function).
The other things are taken from several math sides and codearchives.
and you're right that it is based on collision line, what surely isn't the best solution, but it fulfil my current needs.
Some things like the line type is based on the MaxPhysics lib (with some changes, like a new collideline function).
The other things are taken from several math sides and codearchives.
and you're right that it is based on collision line, what surely isn't the best solution, but it fulfil my current needs.