GridWars a GeometryWars:RE BlitzMax experiment

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Hi,

reminds me of ebonstar on the amiga. Except they used lines for the matrix.
I like the soundeffects. Dunno how the game is as i can't steer it with my mouse/keyboard.

As it's a vector game. How about antialiasing it? If using openGL:
glEnable GL_LINE_SMOOTH; glHint GL_LINE_SMOOTH_HINT, GL_NICEST
glEnable GL_POLYGON_SMOOTH; glHint GL_POLYGON_SMOOTH_HINT, GL_NICEST


Greetings,

taumel