Geehawk, the fire rate should be pretty constant unless it's on a go slow for some reason. Sure I removed the retard fire rate powerup ;) Could be that sometimes stuff takes longer than a whole frame to process and given that I use vsync that would make it skip a bit. What sort of system spec have you got ? I ditched the b3d collision system and wrote my own which is a little CPU intensive so may have to look at optimizing it in C.
I'll try and enhance the asteroid explosions and add more thruster gfx amongst other things for the next release.
Thanks for the suggestions.
I'll try and enhance the asteroid explosions and add more thruster gfx amongst other things for the next release.
Thanks for the suggestions.