The coolest thing about quaked is that you can manipulate a cube to look like jsut about anything. You can split the vertices and move one vertix at a time, etc. If you look at the pillars I made those in quaked and not in a 3d rendering program.
Unreal ed didn't have this feature, instead you would have to make the pillar in a 3D art program and then plug it in as a "prefab" - I think that's the same with cart-shop, no?
Unreal ed didn't have this feature, instead you would have to make the pillar in a 3D art program and then plug it in as a "prefab" - I think that's the same with cart-shop, no?