The last 3D art I ever did.. (lots of screenies)

Miscellaneous Forums/Graphics Showcase/The last 3D art I ever did.. (lots of screenies)

The doom engine is simply better then any other engine I've played with. Of course, the textures and the headless guy I had nothing to do with :)

I can make some pretty decent objects and stuff with doom-ed or quake-ed but CShop I suck royally at. It's just so easy with the doom engine because the lighting is rendered in realtime rather then any "light mapping"

I never made anything good with Unreal-ed either, nor with alien vs preditor, etc. Doom engine pwns them all when it comes to "easy awesomeness"

With doom engine, you can put fog in certain areas, or particles in certain areas, and when you put up light sources you dont have to do any tricky lightmapping because it lights it up perfectly for you in real time.

All these other map editors that people use for DBPro and blitz are 10x harder and it takes 10x longer to make anytthing.

If BlitzMAX does realtime rendering and has a 3D engine similar to DOOM or chronicals of rid@#!* or Quake 4 then I would actually make a good fps level.

Since all our "easy" programming languages are stuck with 3D engines that dont hold a candle to doom then I simply can't make anything that good.

What I'm trying to say is: The doom engine makes making really nice looking levels easy!!