I did that, and I got the error "Collision Index Out Of Range"
Here's my code:
@WolRon: Thanks!
Here's my code:
CountCollisions camera_pivot If CollisionEntity (camera_pivot,bldgtest) Graphics3D 1024,768 imgtest = LoadImage ("victory.jpg") DrawImage imgtest,0,0 Flip WaitKey Goto beginworld EndIf
@WolRon: Thanks!