So that explains the DX7 driver option for blitzmax a bit better. Is the OpenGL 1.1 support that comes with Blitzmax to help overcome the driver issue?
Hmm..that's too bad, because overall i like openGL better so far. I was wondering if there any graphical advanages that DirextX has over OpenGL? Speed for instance?
Overall i just want to learn 3D programming concepts since 3d APIs are platform depended in a sense. (ps2 and GC has their own API for graphics). I'm sure the fundamentals of 3D are common grounds for 3d API. Just like D3D has all the same concepts, just different management than OpenGL has. I've been learning new math and all sorts of interesting things through all this research. Soon i want to make something to show for it. I plan on making a game with Dreamcast quality graphics. I do have a small team of 4(1 programmer..me, 2 artist and a composer), but it's slowly growing. :)
Hmm..that's too bad, because overall i like openGL better so far. I was wondering if there any graphical advanages that DirextX has over OpenGL? Speed for instance?
Overall i just want to learn 3D programming concepts since 3d APIs are platform depended in a sense. (ps2 and GC has their own API for graphics). I'm sure the fundamentals of 3D are common grounds for 3d API. Just like D3D has all the same concepts, just different management than OpenGL has. I've been learning new math and all sorts of interesting things through all this research. Soon i want to make something to show for it. I plan on making a game with Dreamcast quality graphics. I do have a small team of 4(1 programmer..me, 2 artist and a composer), but it's slowly growing. :)