CooL! Thanks again! :)
The use of TranslateEntity instead of MoveEntity for the cursor is a real godsend, I will need that in the future! Also, the KeyHit means the objects dont just zoom off into the distance on fast PC's.
Oh well, Im gonna carry on looking at the differences between ScaleMesh/ScaleEntity and see if I can find where the handle is...
The use of TranslateEntity instead of MoveEntity for the cursor is a real godsend, I will need that in the future! Also, the KeyHit means the objects dont just zoom off into the distance on fast PC's.
Oh well, Im gonna carry on looking at the differences between ScaleMesh/ScaleEntity and see if I can find where the handle is...