scaling and coordinates headache:

Blitz3D Forums/Blitz3D Programming/scaling and coordinates headache:

Hi! Sorry, Im writing it on my laptop which is dead slow hehe -

Anyway, yeah the cube needs to move freely but in steps equal to the 8x8 grid squares. Hnce the 40 step size (maybe a 100ms delay in the while/wend might help)

The main problem I have - the grid just seems to be placed at a weird location - Im sure its something to do with using ScaleMesh/ScaleEntity - but I am unable to understand the re-positioning of the Grid cube's handle...

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edit - sorry, ya mighrt as well increase the camera viewport to fill the screen too (Its just like that where I lifted the code out)