Shield effects

Blitz3D Forums/Blitz3D Programming/Shield effects

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

no code, but some ideas. First get the UVs of the impact, probably try to use the PickedUV as seen in the code archives. Then use copyrect to place a small shockwave texture on the bigger main shield hull texture. Use this in blendmode 3 (additive), plus some kind of animated plasma texture on an additional texture layer.

The small shockwave texture may be a sequence of frames, animated and fading to black.

However, using copyrect may be pretty slow, even when you use the texture flag 256 to make texture access faster.