I didnt write the milkshape loader I just modified it very slightly, it came from the nehe tutorials
I think there was a b3d loader in the engine test that TeraBit did
You can always convert b3d files to ms3d with something like ultimate unwrap (its rather good and worth the price) thats what I do after exporting obj's from blender
I think there was a b3d loader in the engine test that TeraBit did
You can always convert b3d files to ms3d with something like ultimate unwrap (its rather good and worth the price) thats what I do after exporting obj's from blender