I need to load and display BlitzMax3D models (.b3d) in BlitzMax using opengl. Have anyone out there written such code?
I know that there are full 3D engines that have been wrapped etc. for use with BlitzMax, but quite frankly I don't get most of them to work/compile on both Win and Mac. Anyway, I just need code to load and display a model, so having to haul around a full 3D engine is too much waste of resources.
The milkshape loader written by Chris C is just what I'm looking for, except it should have loaded b3d files! ;)
I know that there are full 3D engines that have been wrapped etc. for use with BlitzMax, but quite frankly I don't get most of them to work/compile on both Win and Mac. Anyway, I just need code to load and display a model, so having to haul around a full 3D engine is too much waste of resources.
The milkshape loader written by Chris C is just what I'm looking for, except it should have loaded b3d files! ;)