the later frontier elite games were a little to realistic for my tastes. Where it would take 10,000 of miles to slow down and the gravity from planets could be used to slingshot you around the solar system.
One problem with realistic procedural solarsystems with accurate gravity was that sometimes you could land on a planet, only to find that you couldn't take off again because the thrust needed in order to leave the ground and take off just wasn't there in the engines on your ship.
One problem with realistic procedural solarsystems with accurate gravity was that sometimes you could land on a planet, only to find that you couldn't take off again because the thrust needed in order to leave the ground and take off just wasn't there in the engines on your ship.