FlipMesh/Negative Values

Blitz3D Forums/Blitz3D Programming/FlipMesh/Negative Values

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

It's not really a problem, just wondering.

I meant that I could use a box, giving it a Length, Width, And Hieght that are all negative numbers. this flips the mesh inside out, making the texture visible from the inside.

However, I could just use the FlipMesh command wich should do the same thing. I was wondering if there is any difference at all.