You can access the UV to do this, there is a function in DX and OpenGL to set the UV.
there is no scrolling command or similar because Max2D does not even intend to allow you drawing parts of the image, which is in the end very similar to scrolling (both UV modification)
there is no scrolling command or similar because Max2D does not even intend to allow you drawing parts of the image, which is in the end very similar to scrolling (both UV modification)