PointEntity

Blitz3D Forums/Blitz3D Beginners Area/PointEntity

maybe something like this:

camera=createcamera()

char=loadmesh("hero.3ds")
head=createpivot(char)
translateentity head,0,meshheight(char)/2.0,0

and then in the main loop:

pointentity camera,head

Or maybe you need to use

pointentity camera,head,0

to prevent the camera from rolling over.