Sorry for posting so much...

BlitzPlus Forums/BlitzPlus Beginners Area/Sorry for posting so much...

I used something like this in my last program
if fired=1
  bulletx=shipx+cos(ship_angle)*half_the_length_of_ship
  bullety=shipy+sin(ship_angle)*half_the_length_of_ship
endif

This would get it out to the nose of my ship,then I started my accelerate and stuff.of course my ship was midhandled.

Later,
mudcat