VRAM requirements

Blitz3D Forums/Blitz3D Programming/VRAM requirements

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Uh hoh... you need front buffer, back buffer and z-buffer for starters. Geometry (vertices/polygons) also take VRAM so 1 meg would definately not be enough... also different color depths take different amount of memory.

16-bit:

(1024[w] * 768[h] * 2[color bytes-per-pixel]) * 3[screen,back,z] = 4.72 megs

32-bit:

(1024[w] * 768[h] * 4[color bytes-per-pixel]) * 3[screen,back,z] = 9.44 megs

Check this thread for more spesific formulas:

http://www.blitzbasic.co.nz/Community/posts.php?topic=24157