Ok so now you're telling me we dont need detail because materials we are showing dont have detail.
noooo... that's not what i'm telling you... where above did you see me say anything even remotely close to that...
read it again s l o w l y....
you'll see that i said that your assumption that the lightmap had to be of the same detailed hi resolution was wrong... and thereby anything based on that was also erroneous...
hey... maybe you're confused and thinking that the detail map (as you call it) is in the lightmap... that's not the case... again, read above on how i merge the normalmap texture in Gile[s] with the original texture...
all the rest of your post is the result of your own frustration, and not worth responding to... i thought you were going to take the gentleman's route... i guess you changed your mind...
hey, it's alright by me... i'm not offended... as a matter of fact, i find it quite funny...
but lets try and stay close to the topic at hand... huh...
now go back and read what i said s l o w l y this time, so you'll at least have some idea of what i am actually trying to point out to you...
--Mike