35 fps with 2 crates?
what in the world are you talkin' about Lenn... what 2 crates??!!
... there's an entire level loading here!!!
that's 35 fps with the entire level loading dear boy...
(again) take the wool from over your eyes and look at the shots below...




all parts from the level, running with Fred's water and associated cubemapping routine... which, without the level in the scene, wasn't topping off at much higher a frame rate...
now granted, that's not exactly what you'd do in designing a game... or better put, not exactly what i'd do if i where putting together one... i'd definitely split it up and implement some sorta pvs algorithms... and the frame rate would increase accordingly...
... and, that's how games are made son :P you read up on it.
anyone with the most modest of 3d design sense would realize this, thus and not try and make that the point of their arguement... yet it seemed to escape you entirely... hhhmmmmm...
If you want to build anything other than levels with two crates in them you'd have to have at least 10 times as many textures
hey Lenn... i really do appreciate you taking the time to critique this and all, but it would've been better if you had even a modest bit of substance in your arguements...
... now, i'm really sorry i don't have time to educate you further on this Lenn, mainly because i think i'd be arguing with you for days, seeing as you obviously like operating on assumtive logic (aka dumb assed guesses), where i'm used to dealing with facts and reality... and never the twains shall meet...
... instead, i'm gonna tell you to take a minute or two, and go to the tutorial that the level came from...
download it (csm or x file format is available)...
then you can take a look at it, and you will see how wrong you are about...
1- just the two crates...
2- the number of textures involved... i count around 50...
3- your outlook on the world... and on life in general :)
it's here --> www.bouncyrock.com/tutorials/scifi.htm
do it... it'll be good for you... and you'll be more equipped with actual facts based on solid deduction from observation... and then you'll have a more legitimate basis for your critique here... and i'd be more inclined to take you a bit more seriously...
in short, what you say will make more sense... and you'll be a better developer.
as far as the HL2 stuff you alluded to... here's an excerpt from a discussion i found on it...
Why are only 2 lights created in the common_vs_fxc.h file (cLightInfo[2]).
Where do these lights get passed in (in the .cpp file?)?
Can I have 5 render targets and render 5 passes of the world each frame (or at least to one view each frame, switching views each frame)?
Can I manipulate the camera with my own transforms and remove the object (the one I want to have reflections) when I'm rendering the reflection render targets?
Is there already functionality to do all or some of the features I'm trying to implement?
I'm already solid with the postprocessing effects pipeline, but the material shader system seems to function a bit differently.
Where do these lights get passed in (in the .cpp file?)?
Can I have 5 render targets and render 5 passes of the world each frame (or at least to one view each frame, switching views each frame)?
Can I manipulate the camera with my own transforms and remove the object (the one I want to have reflections) when I'm rendering the reflection render targets?
Is there already functionality to do all or some of the features I'm trying to implement?
I'm already solid with the postprocessing effects pipeline, but the material shader system seems to function a bit differently.
i repeat... you are the victim of very talented people pulling the wool over your eyes... just like a stage magician does to an ususpecting audience...
now i'm certainly no expert on HL2, so i'll defer to your obvious superior knowledge on the matter... (ya see how that works... when ya don't have facts on something, ya don't pretend to have facts on something)... but since you seem to know all there is to how they're doing things over at Valve, well, i'll just let you go on about it... but me thinks you are wrong about this too... either way though, it's irrelevant to what i'm doing...
Stop playing games :P
i really think you are the one who might benefit from not just sitting in front of your computer playing with your torch, but getting up and searching for some real information on the topic...
hey... gimme a break will ya... i'm just trying to enhance the appearance of my visuals in Blitz the best way i know how, with the facilities Blitz gives me... this aint no Valve shop, and i don't have the stuff that they have to get my lil creations out...
... now if you'd be willing to spot me $100,000.
--Mike