Weird lightmapping problem

Blitz3D Forums/Blitz3D Beginners Area/Weird lightmapping problem

Well, the house is one of many houses in the scene - when inside or outside the house, the effect is applied to the house. So, if I stand outside the house - in the street - the gauze effect is still tied to the camera, but only over the surface of the house.

EDIT:
I'll try hosting it elsewhere - will try your suggestion.

EDIT:
I just created a cube inside the house and can see the effect on that too???

EDIT:
erm, I think I solved it.

Um, it would appear to be caused by the surface of my TFT screen.

Um, you see I would not normally look around in a grey-scale environment - normally textured stuff and games don't produce this effect.

Because when I lightmapped the house, it turned grey-scale and I noticed the weird effect.

Um, the reason why I noticed it on the video was coz I was playing it back full-screen - meaning the effect was being recreated (as it is on the monitor screen itself).

Um, I did actually, clean the monitor screen - it appears to be a case of the surface of the monitor is not completely flat, so it has *normally* unoticable blemishes that came to light when viewing the grey-scale image.

This effect is not noticeable when viewing statice images - like when using windows and wordprocessors, etc - just moving ones such as greyscale buildings which were not previously greyscale, yet turn greyscale when you try to lightmap them.

Um - I'm not taking the entire blame for this.