DreiDe - 3D Engine

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On Mac with Geforce4 MX it crashes when any of these lines (in Material.bmx) are called :
' No Texture
glClientActiveTexture(GL_TEXTURE0)
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
glActiveTexture(GL_TEXTURE0)
glDisable(GL_TEXTURE_2D)
glDisable(GL_TEXTURE_CUBE_MAP)

Commenting them out makes things work okay.