On Mac with Geforce4 MX it crashes when any of these lines (in Material.bmx) are called :
Commenting them out makes things work okay.
' No Texture glClientActiveTexture(GL_TEXTURE0) glDisableClientState(GL_TEXTURE_COORD_ARRAY) glActiveTexture(GL_TEXTURE0) glDisable(GL_TEXTURE_2D) glDisable(GL_TEXTURE_CUBE_MAP)
Commenting them out makes things work okay.