Played with my code a bit, and it looks like the PositionEntity bug has not, in fact, gone away. When I tried a larger value for initially positioning my camera, I got the weird results again. I can post the code here via copy and paste, but there are a couple of textures that need to be uploaded and I don't know how to post them, so I guess would have to alter the code so as to not use those textures (unless I send them to you via email attachments).
PositionEntity bug?
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