@Ross C
We need the bone rotation and position to calculate the new positions. The weights will be added soon.
@jhocking
It’s working with 4*4 matrix rotations ect. So it should work without any complains.
[Edit]
This link was a big help when I was developing the system.
http://www.gamedev.net/reference/articles/article1691.asp#Q47
@Stevie G
This DLL can basically do massive TFormPoint around a point in local space.
We need the bone rotation and position to calculate the new positions. The weights will be added soon.
@jhocking
It’s working with 4*4 matrix rotations ect. So it should work without any complains.
[Edit]
This link was a big help when I was developing the system.
http://www.gamedev.net/reference/articles/article1691.asp#Q47
@Stevie G
This DLL can basically do massive TFormPoint around a point in local space.