Save .b3d

Blitz3D Forums/Blitz3D Programming/Save .b3d

the saveb3d code from the archives works well with multiple surfaces and textures. Fact is it works only with one mesh that may contain a numnber of surfaces. you can addmesh several meshes together to one mesh then save it.

When using LoadMesh you will always get only one Mesh and no children. you need to use LoadAnimMesh to be able to parse a hierarchy with children.