JV-ODE Physics Thread 5

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 5

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Thanks both :)

@Kuri: The demo uses the standard bones which were added by the author of the model (Psionic3D). The code is configured to use only certain bones within the model, then the bone positions and rotations are updated using the ODE geom/joint info.

@EmerGki: You need to make sure you duplicate each setting the cars use, for example you would use Force(car1), Force(car2), Torque(car1), Torque(car2) etc for all settings. It would be best to post some of your code so that we can help you properly, use the [ codebox ] [ /codebox ] tags without the spaces.