Support **** CURRENT B3D FILES **** because there are already art paths in place. Add new formats if you like, but for the love of Ralph, Support **** CURRENT B3D FILES ****
Umm... not wanting to dilute the importance of the first bit of this post (re-read it a few hundred times so that it sinks in) a few more bits :
LOD (realtime & precalc)
Gain speed by specifying if a mesh is 'static' (ie. doesn't change/move)
Remove the surface bottleneck
A terrain system like Torques - the LOD on that is amazing
Decent collision
Faster Linepicks (I use linepicks a LOT)
Fast Backbuffer pixel access
Fast Texturebuffer pixel access
Render to texture
Shadows (I have yet to try an inde 3D engine where the shadows dont have harsh glitches and slow the app by about 50%)
Vehicle Physics ;)
Umm... not wanting to dilute the importance of the first bit of this post (re-read it a few hundred times so that it sinks in) a few more bits :
LOD (realtime & precalc)
Gain speed by specifying if a mesh is 'static' (ie. doesn't change/move)
Remove the surface bottleneck
A terrain system like Torques - the LOD on that is amazing
Decent collision
Faster Linepicks (I use linepicks a LOT)
Fast Backbuffer pixel access
Fast Texturebuffer pixel access
Render to texture
Shadows (I have yet to try an inde 3D engine where the shadows dont have harsh glitches and slow the app by about 50%)
Vehicle Physics ;)