The position entity command, moves an entity, so, if you have set up any collisions, then, the camera will move until it collides, and move no further. PositionEntity doesn't transport an entity, it moves it. If there's anything in the way, it will get stuck.
Another possiblity, is you moving the camera, then parenting it, and getting back local co-ords, instead of global ones? Try EntityX(camera,TRUE), to get it's global co-ords.
To me though, is sounds like collisions are getting in the way. Set your EntityType's after positions entities. :o) Hope that helps!
Another possiblity, is you moving the camera, then parenting it, and getting back local co-ords, instead of global ones? Try EntityX(camera,TRUE), to get it's global co-ords.
To me though, is sounds like collisions are getting in the way. Set your EntityType's after positions entities. :o) Hope that helps!