brainfart? wow!! :P
WHat you CAN do however is asd you suggested-
a Two pass render.
1) Render the main scenery without the main weapon. this can use camerarange 1,1000
2) Render the main weapon (Use cameracls mode to disable clearing of the colour buffer but enable clearing of z buffer- for this render only!), this can use camerarange .03,30 or whatever :)
This method leaves the main weapon visible and it wont vanish into the walls.
It also enables you to use a higher camerarange for the scenery.
AND it makes sure the game looks best on even older systems, although two renders might slow down on old systems.
WHat you CAN do however is asd you suggested-
a Two pass render.
1) Render the main scenery without the main weapon. this can use camerarange 1,1000
2) Render the main weapon (Use cameracls mode to disable clearing of the colour buffer but enable clearing of z buffer- for this render only!), this can use camerarange .03,30 or whatever :)
This method leaves the main weapon visible and it wont vanish into the walls.
It also enables you to use a higher camerarange for the scenery.
AND it makes sure the game looks best on even older systems, although two renders might slow down on old systems.