Thanks OJay
The joint limits are part of the 'tweaking' I was referring to ;)
It wasn't too much of a pain setting it up surprisingly, but I'm aiming for a universal system that can be applied to any boned meshes. I'm still experimenting with the methods used, so it'll be a bit pointless tweaking this one to perfection.
Forget editors, with a universal system you could select the bones to use and the code will do the rest for you automagically :)
The joint limits are part of the 'tweaking' I was referring to ;)
It wasn't too much of a pain setting it up surprisingly, but I'm aiming for a universal system that can be applied to any boned meshes. I'm still experimenting with the methods used, so it'll be a bit pointless tweaking this one to perfection.
Forget editors, with a universal system you could select the bones to use and the code will do the rest for you automagically :)