As promised, here's the Zombie RagDoll demo I've been working on recently.
It still needs some tweaking but it's good enough to show one way of adding ODE physics to a boned animated 3D model.
How you approach the problem depends on how and where the bones are placed into the model. In the demo model, the zombies arms aren't straight on the vertical (Y-Axis) so it's difficult to align the ODE geometry properly without distorting the mesh. Another possibly easier method would be to use spheres for the arms, legs, feet, hands and each of their joints.
[edit] New download added below
It still needs some tweaking but it's good enough to show one way of adding ODE physics to a boned animated 3D model.
How you approach the problem depends on how and where the bones are placed into the model. In the demo model, the zombies arms aren't straight on the vertical (Y-Axis) so it's difficult to align the ODE geometry properly without distorting the mesh. Another possibly easier method would be to use spheres for the arms, legs, feet, hands and each of their joints.
[edit] New download added below