I agree with much of what has been listed here. Here are mine (many culled from other posts but my wishlist nonetheless)
1. Intuitive 3D mesh and Camera Controls
2. Tight integration with ODE
3. Occlusion system
4. Terrain system
5. Maplet II that spits out a lightmapped (occluded?) B3D (or B4D) file.
6. a few standard Built in vertex and Fragment shaders. Stuff that most people would benefit from.
7. a few more 3D primitives built in than in Blitz3D. (things like geosphere, capsule, chamfered cube and such and of course the ubiquitous Teapot)- not necessary but, just like #6 makes sharing and learning the language a bit less painful
I am willing to wait for a well designed and stable Module. a few teaser demos wouldnt hurt though.
1. Intuitive 3D mesh and Camera Controls
2. Tight integration with ODE
3. Occlusion system
4. Terrain system
5. Maplet II that spits out a lightmapped (occluded?) B3D (or B4D) file.
6. a few standard Built in vertex and Fragment shaders. Stuff that most people would benefit from.
7. a few more 3D primitives built in than in Blitz3D. (things like geosphere, capsule, chamfered cube and such and of course the ubiquitous Teapot)- not necessary but, just like #6 makes sharing and learning the language a bit less painful
I am willing to wait for a well designed and stable Module. a few teaser demos wouldnt hurt though.