You're right... I wonder why I couldn't get collisions working between a camera and a terrain.
I tried using a cube as the player entity and it worked perfectly. Anyway, I have a question about the EntityCollided and CollisionEntity commands. How does Blitz determine which entity collided and which was the "collided with" entity?
I tried using a cube as the player entity and it worked perfectly. Anyway, I have a question about the EntityCollided and CollisionEntity commands. How does Blitz determine which entity collided and which was the "collided with" entity?