This sounds really great and I'm looking forward to see some real quick and nice shadows in Blitz.
Not sure if it was said, but wouldn't it also be possible to stick a pivot to every vertex of a B3D, then parent them to the bones, then use TFormpoint to get the world coordinates of the vertices? Well at least with 3ds hierarchy based animations it would work I think, although probably pretty slowly.
Not sure if it was said, but wouldn't it also be possible to stick a pivot to every vertex of a B3D, then parent them to the bones, then use TFormpoint to get the world coordinates of the vertices? Well at least with 3ds hierarchy based animations it would work I think, although probably pretty slowly.