By flat shaded ... I mean untextured , uncoloured & unwelded with normals specific to that polygon .. not averaged etc.. or blended.
Not to worry though as I have an function which unwelds and recalculated normals .. quite handy.
It'd be good on a .b3d format but I'm sure I could load a .x or .3ds file.
Just implemented a new car ... you should see the jumps you can pull off in this baby :)
Not to worry though as I have an function which unwelds and recalculated normals .. quite handy.
It'd be good on a .b3d format but I'm sure I could load a .x or .3ds file.
Just implemented a new car ... you should see the jumps you can pull off in this baby :)