Say I got a track together in lightwave format, I could at present get that into DirectX (I'm quite well rehearsed in that format) Or 3ds.
How to get that translated into a format you can make use of is the problem I have right now.
I've made some test tracks in the past as experiments, but not had anywhere useful to put the output before.
"Flat shaded" to me means just no bit maps, is that what you had in mind? or are you after a particular specularity, shine, reflection, translucency, transparency & diffuse etc. by any chance?
The more I know the easier it'll be to try and help out, and get it right.
How to get that translated into a format you can make use of is the problem I have right now.
I've made some test tracks in the past as experiments, but not had anywhere useful to put the output before.
"Flat shaded" to me means just no bit maps, is that what you had in mind? or are you after a particular specularity, shine, reflection, translucency, transparency & diffuse etc. by any chance?
The more I know the easier it'll be to try and help out, and get it right.