I think whatever platform you develop for, the sure key to success is promotion.
If no one knows that your game is available then they can't purchase it. Obvious, but vital.
Banshee made the point that by trailing around the game forums across the Internet she increased the web traffic (through interest in her developments) by a huge margin.
I think Windows (for the for seeable future) will be the dominant marketplace, but the more people who have different OS's (Linux, Apple etc) the more opportunities there are. Converting them into sales is gonna easier if their platform is undernourished Iyou'd think anyway!).
IPete2.
If no one knows that your game is available then they can't purchase it. Obvious, but vital.
Banshee made the point that by trailing around the game forums across the Internet she increased the web traffic (through interest in her developments) by a huge margin.
I think Windows (for the for seeable future) will be the dominant marketplace, but the more people who have different OS's (Linux, Apple etc) the more opportunities there are. Converting them into sales is gonna easier if their platform is undernourished Iyou'd think anyway!).
IPete2.